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Thinking in Java, 3rd ed. Revision 4.0


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Go to Expanded Table Of Contents

Preface

Introduction

1: Introduction to Objects

2: Everything is an Object

3: Controlling Program Flow

4: Initialization & Cleanup

5: Hiding the Implementation

6: Reusing Classes

7: Polymorphism

8: Interfaces & Inner Classes

9: Error Handling with Exceptions

10: Detecting Types

11: Collections of Objects

12: The Java I/O System

13: Concurrency

14: Creating Windows & Applets

15: Discovering Problems

16: Analysis and Design

A: Passing & Returning Objects

B: Java Programming Guidelines

C: Supplements

D: Resources

Index